Love the UI and character designs. They interact nicely through the dialogue, but I feel like the gameplay is really hard to grasp, as you're not trying to "win" each encounter in a normal fashion. Makes for interesting gameplay, but the blue Sakuya fight, as stated by Karob, I also can't grasp. Overall, a nice game, I just wish the concepts behind it were a bit easier to understand.
I gave up on the blue Sakuya fight. She loses at least one stamina each turn, and I can't find any way around that. The only exception is that she shields if I use a knife on the one turn that she has 3 heart without the heart beat animation.
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Love the UI and character designs. They interact nicely through the dialogue, but I feel like the gameplay is really hard to grasp, as you're not trying to "win" each encounter in a normal fashion. Makes for interesting gameplay, but the blue Sakuya fight, as stated by Karob, I also can't grasp. Overall, a nice game, I just wish the concepts behind it were a bit easier to understand.
I added help for the third battle to the description.
Note to self: make un-balanced game mechanics too easy rather than too hard.
Thank you! Now what you meant by a hint makes more sense. I figured they meant that you should use all their powers *after* that fight.
Nice UI.
I gave up on the blue Sakuya fight. She loses at least one stamina each turn, and I can't find any way around that. The only exception is that she shields if I use a knife on the one turn that she has 3 heart without the heart beat animation.
The dialogue gives you a clue. Thanks for playing!